How often this offense throws when the score is close and the clock isn't forcing it — the cleanest read on what the coach actually wants to do. Pass-first teams support more startable fantasy players than run-first ones.
Pace · sec/snap
31.8s
NFL Rank: 13th
Seconds between snaps in neutral game script. Fast teams fit more plays into the same 60 minutes, and every extra play is another chance at a touch for someone you rostered.
Points / game
24.4
NFL Rank: 12th
Offensive scoring rate. Touchdowns are the most valuable and least predictable thing a fantasy player can do, and they're far easier to hit on an offense that reaches the end zone every week.
RZ trips / game
3.12
NFL Rank: 19th
Drives per game that reach the opponent's 20. It's the closest thing to a touchdown-supply number: the more often an offense gets inside the 20, the more scores there are for its backs and receivers to split.
Top third of the leagueMiddleBottom third
Pass rate64%NFL Rank: 2ndShare of all plays that were pass attempts, every situation included. Unlike the neutral rate above, this one carries game script with it — a team that trailed all year looks pass-happy here whether it wanted to be or not.PROE+1.7NFL Rank: 5thPass Rate Over Expected. Given the down, distance, field position, score and clock, a model says how often an average NFL team would throw; PROE is how far this offense sat above or below that. +4 means it threw four percentage points more than the situation called for — pass-happy by choice, not because it was losing. Negative means run-first by design.Plays / game62.2NFL Rank: 16thTotal offensive snaps per game — the size of the pie every skill player on this roster is splitting.